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Resumen de How to make classrooms creative and open spaces: ARIS games, digital artifacts and storytelling

Fred Adam, Mauricio O'Brien, Arianna Mazzeo, Verónica Perales Blanco

  • As part of long-term research into interviewing users and visualizing digital artifacts, we have created a parallel archives of projects in our classroom. Ethnography helps us to discover the temporal trends of interactions with students and with the virtual environment. The outcomes expected motived us to repurpouse stories we co-create with students in a new form, retelling motivations, design, narratives, into a gaming scenario where the use of experiences become more digital and less tangible but always snapshots of their social existence.


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