Majority of the students now have access to portable devices that can provide countless information at their fingertips through various resources such as learning games and interactive applications. These resources allow immediate communication and interaction between students and instructors. In this paper, we study the effectiveness of using these resources in lectures on students’ academic performance and their level of understanding of the lecture topic. A survey was carried out for students, who have taken statistics courses at the University of Toronto, to analyze various factors of using technology in class. The results of the survey showed that a significant portion of students gained a deeper level of understanding using technology in class, thus allowing us to take advantage of technology in class to create a more immersive learning environment for students than traditional methods.
© 2001-2024 Fundación Dialnet · Todos los derechos reservados