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What Have Simulation and Gaming got to do with Programmed Learning and Educational Technology?

  • Autores: Jacquetta Bloomer
  • Localización: Innovations in education and teaching international, ISSN 1470-3297, Vol. 10, Nº 4, 1973, págs. 224-234
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • The meanings and interrelationships of simulation, gaming, programmed learning and educational technology are considered. Three criteria are put forward for ascribing meanings to such terms. Gaming and simulation are found to have distinct but compatible properties. Programmed learning and educational technology are viewed as a process, not a product. If the two traditions were to interact, both might benefit; game designers might state their objectives and test whether they are achieved. Programme designers might make use of the highly motivational properties of games and simulations.


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