The question of time and its relation to cinema is the common thread in this paper. Through research based on experimental practice, this paper explores, firstly, the psychosomatic processes that may give the viewer different perceptions of time. Secondly, it will provide the viewer with the possibility of intervening in the film narrative in a disruptive way, offering the viewer the potentialities of the surrealist game "Cadavre Exquis", regarding the possibility of subverting the filmic discourse; finally, the paper describes an interactive film installation named "Cadavre Exquis" Expanded.
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