Jacky Xi Zhang, Li Liu, Patricia Ordóñez de Pablos, Jinghuai She
Teaching and learning programming are the fun and also pain part for instructors and students in academic institutions, from thefamous ‘‘Hello World’’ simple codes to advanced feature application software, there is a long and tough way to go for most of thestudents. Within limited teaching hours, instructor’s presentation and explanation of the computer language are not attractiveenough to raise and improve students’ interest for learning proactively as students have different learning styles [1]. From theobservation and the query, most students are more comfortable with learning by visual presentation—diagrams, video, animation,verbal explanation and trying things from their own interesting story. This paper describes a teaching approach for Javaprogramming by using Alice—an innovative 3D programming environment that make it easy to help students learn fundamentalprogramming concept in the context of creating animated movies and simple video games [2]. Evidence of students performance in learning Object-Oriented programming as a result of this approach are shown in this paper by statistical data that gathered,summarized and observed from fall semester of 2012.
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