This paper presents personalized game-based modules for Computer Architecture eLearning (CoAeLearn Modules) whichintegrates personalized learning based on students’ learning styles and preferences (individual properties, goals and needs) withelements of multimedia games. Modules are intended for effective and efficient learning on the Computer Architecture Course bymeans of entertainment incorporated into interactive game-based applications. Furthermore, the CoAeLearn Modules shouldmotivate the students and provide them with challenging games, action and victory. Moreover, the modules allow a visualization ofcomputer architecture elements as well as a traceability of actions stored in the memory registers. The challenge for educationalresearchers is to determine how to design games which would achieve the instructional objective. Here we present an idea ofmaking the components, integrated in CoAeLearn Modules, which explicitly support learning goals via guidance, directive feedbackand multimedia presentation essential for efficient learning. Presenting the modules by entertaining interactive approach, along witha visual indication of the task execution flow, enables the students to master the methods of solving the tasks in various subjectareas and surmounting different levels of complexity of teaching material. Multimedia Modules are presented in the form of asoftware package and Adobe Flash CS4 is used to create multimedia content. The Modules can be distinguished by pedagogicalparameters such as: the degree of guidance in the module, a module support by HELP and feedback information about the correctanswers.
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