Hodson talks about how to prevent online gamers from hurling abusive messages. There is a place where 75 people die every second, hacked to bits with giant flaming swords or blasted into the air with powerful magic. Welcome to League of Legends (LoL), an online world in which 3 million gamers are playing online at any given time. Games are competitive and tempers often run high, so abusive messages are commonplace. But a new system has shown that not only can such bad behavior be dealt with by the crowd--it is also easy to modify
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