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Supply chain education: the contribution of gamification

  • Autores: Avinoam Tzimerman, Yale T. Herer, Avraham Shtub
  • Localización: The International journal of engineering education, ISSN-e 0949-149X, Vol. 32, no. Extra 1 (Parte B ), 2016, págs. 479-490
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Supply Chain Management is taught in many business and Industrial Engineering programs. In this paper we present ourexperience in using gamification in several university courses in this domain. More importantly, we present gamificationdesign principles. In these courses we used the Supply Chain Simulator (SCS)—a new and innovative web based computergaming/simulationapplication. Its goalis to enable studentsto gaina better understanding of supply chain management byproviding a gaming oriented, virtual environment experience, enabling the simulation of a large variety of realistic andpragmatic situations. The instructor can build an unlimited number of scenarios. Students learn how to simultaneouslyconsider diverse supply chain aspects such as costs, ordering policies, transportation modes, capacity, and uncertainty.Advanced students learn how to design and develop supply chain scenarios based on real or imaginary situations. Thistraining approach using simulation has already been used to bring gamification into a number of courses and the students’satisfaction has been consistently positive. Gamification develops students’ analytical abilities in conjunction withproviding tangible experience in handling practical potential challenges in a fun gaming environment. We argue thatgamification tools should be focused on a single domain and allow wide modelling flexibility within this domain.


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