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Development of an interactive game-based learning environment to teach data mining

  • Autores: Mehmet Cengiz, Kokten Ulas Birant, Pelin Yildirim, Derya Birant
  • Localización: The International journal of engineering education, ISSN-e 0949-149X, Vol. 33, no. 5, 2017, págs. 1598-1617
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Game-based learning has become a popular topic in all levels of education. A number of computer games have beendeveloped to teach different subjects such as mathematics, English language, medicine, and music. This paper presents thefirst study that proposes the development of edutainment games to teach data mining techniques with the scope of game-based learning. The aim of this study is to provide an environment that is both fun and enables the achievement of learninggoals in data mining training in computer engineering. An escape game called Mine4Escape, which consists of differentrooms to teach different data mining techniques (classification and association rule mining), has been developed forindividuals at the undergraduate and post-graduate levels. The advantages of the proposed approach are discussed incomparison with traditional data mining training. In addition, this paper describes a dynamic scoring system designed forgame-based learning. Finally, an experimental study was carried out to evaluate the performance of our learningenvironment by analyzing feedback received from a test group consisting of 39 undergraduate and graduate students incomputer engineering. The findings from the questionnaire show that it is possible to enhance knowledge acquisition aboutdata mining via the game-based approach. However, the degree of learning interest and information acceptance changesaccording to students’ age, gender, educational level, and game habits.


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