This article presents several ways in which collaborative art has been dealt with in the game and the carnivalesque, understanding that in this relationship with the ludic can produce a social benefit through the establishment and recognition of communities. For this, throughout the text, the initial statements of the so-called collaborative artistic practices, the context in which they are inscribed and their result or insertion in the communities where they are carried out are revealed. In order to clarify some issues, we have placed these practices from three very different contexts: those that are inscribed in the institutional framework of art, those that deal with the social and collaborative from the margins of art, and those that overflow it.
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