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Gamification e biblioteche, un gioco o una cosa seria?: L'esperienza dell'Istituzione biblioteche di Roma

  • Autores: Massimo Greco
  • Localización: Biblioteche oggi: Mensile di informazione aggiornamento dibattito, ISSN 0392-8586, Vol. 36, Nº. 8, 2018, págs. 25-28
  • Idioma: italiano
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  • Resumen
    • The paper deals with the effects of gamification, after six months of experience, on the registrations and behaviours of the Roman libraries’ users. Moreover, it describes the relationship between the users’ actions and the positive or negative scores which gather or subtract during a solar year. It is possible to evaluate the reaction of the readers compared to this news through the first statistical data which reveal how the level of users’ active participation has increased.


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