The article discusses the use of virtual reality (VR) technology in the production of motion pictures. Emphasis is given to topics such as the audience's experience of a 360-degree movie, the use of virtual reality headsets, the short VR film "Backwater," and the lack of plots in VR films in exchange for an immersive viewing experience.
© 2001-2024 Fundación Dialnet · Todos los derechos reservados