This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage sites. In the past 20 years, the use of new technologies for the 3-D documentation and reconstruction of cultural heritage has altered approaches to the analysis and interpretation of tangible heritage. The preservation and re-creation of the past is becoming increasingly �digital.� Scholars are debating the authenticity of 3-D digital reproductions in heritage and archaeology. How should we consider these digital and virtual reproductions? Are they original digital representations of our cultural heritage or just virtual �fakes�? It is argued that it is not possible to define universal predetermined categories for the definition of �authentic� in the digital domain, since 3-D digital reproductions of tangible heritage are always influenced by the subjective interpretation of the creator of 3-D content. To support this argument, three case studies are presented that deal with the contested and controversial concept of authenticity in different domains: physical, digital, and a combination of physical and digital.
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