If you can't win the game, self-destruct or cheat. That is the strategy invented by an artificial intelligence trained to play old Atari video games. Patryk Chrabaszcz at the University of Freiburg, Germany, and his colleagues created an Al to play eight Atari games, including the arcade classic Q*bert in which players must navigate a strange orange character around a pyramid and dodge enemies. Rather than mastering the game as a human gamer might the algorithm came up with two unusual tactics. Chrabaszcz and colleagues developed their Al using a so-called evolution strategy, which involves borrowing ideas about mutation and selection from biology. The Al is given a random strategy initially, then as it plays the game it tweaks or mutates the approach to create new ones
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