Ayuda
Ir al contenido

Dialnet


Immersion in Computer Games

  • Autores: Noirin Curran, Jurek Kirakowski
  • Localización: Computational informatics, social factors and new information technologies: Hypermedia perspectives and avant-garde : experiences in the era of communicability expansion / coord. por Francisco V. C. Ficarra, Andreas Kratky, Kim H. Veltman, Miguel Cipolla Ficarra, Emma Nicol, Mary Brie, 2011, ISBN 9788896471043, págs. 71-89
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • With the ever-increasing popularity of games, research in the area has progressed and this chapter will give an up-to-date summary of the kind and depth of research available at present on the impact of Role-Playing Games and the individuals who are involved with them. One area in which research is emerging as particularly interesting is in the concept of “immersion.” Immersion is commonly understood as a “state of being deeply engaged or involved,” although immersion from the point of view of an online gamer is a much richer concept. However, even though this immersion may not be well understood, it is recognised as important and it has become common in recent years for game designers to characterise their games as “immersive.” Immersion has been described as “key to a good gaming experience” and it is said to be one of the main motivational factors for players when choosing a game. So what is “immersion?” This chapter will examine recent literature and present findings from the way game players talk about it, focussing primarily on particular incidences of immersive response rather than the inherent aspects of a particular game - hardware or software - which can cause an immersive experience.


Fundación Dialnet

Dialnet Plus

  • Más información sobre Dialnet Plus

Opciones de compartir

Opciones de entorno