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I'm Game, are You? Reducing Real-World Security Threats by Managing Employee Activity in Online Social Networks.

  • Autores: Brad S. Trinkle, Robert E. Crossler, Merrill Warkentin
  • Localización: Journal of information systems, ISSN 0888-7985, Vol. 28, Nº. 2, 2014, págs. 307-327
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Employees' use of online social networking (OSN) is dramatically increasing the risk exposure of companies. This study extends previous information security policy compliance research to include factors influencing employees to play OSN games on company-owned computers. An online factorial survey method experiment collected data from a sample of white-collar workers for testing hypotheses based upon accountability and boundary theories. The likelihood to play OSN games is tested with and without a policy related to this behavior. Results indicate that the presence of a social networking policy, logging awareness, and monitoring practices reduced participants' likelihood of playing OSN games on company-owned computers. After splitting the sample on the presence/absence of an OSN policy, results show that in the presence of a policy, monitoring practices and age significantly reduced the participants' likelihood of playing. In the absence of a policy, logging and monitoring reduced the likelihood of playing.


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