Brasil
This interdisciplinary analogue 3D Memory Game is a version of a card-based memory game, developed to encourage high school students to use deductive reasoning skills and to understand reflection (mirror images), symmetry, and chirality. Instead of cards, three-dimensional pieces are used in order to facilitate the understanding of the spatial arrangement of things, both geometric objects and organic compounds. Correlating geometric objects with the simple molecular model representation of organic compounds, the game promotes knowledge transposition to spatial recognition of chemical structures and chirality in formal education, classrooms, or nonformal educational settings (e.g., a science center or discovery center or university outreach setting). The game was used in 2016 in a classroom with 16 students in a high school in São Gonçalo, Rio de Janeiro, Brazil, as well as at a science fair in 2015. The game lasts 15–25 min when played by 5 or 3 groups of 2 students, respectively. On the basis of the feedback of students and teachers, the game was considered interesting, and the students were motivated to participate more actively in the classroom. Learning about these concepts by the students was significant.
© 2001-2024 Fundación Dialnet · Todos los derechos reservados