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Representing and reasoning about game strategies

  • Autores: Dongmo Zhang, Michael Thielscher
  • Localización: Journal of Philosophical Logic, ISSN-e 1573-0433, Vol. 44, Nº. 2 (April 2015), 2015, págs. 203-236
  • Idioma: español
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • ssue Title: Special Issue on Knowledge Representation As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language (GDL) and extends it by a standard modality for linear time along with two dual connectives to express preferences when combining strategies. The semantics of the language is provided by a standard state-transition model. As such, problems that require reasoning about games can be solved by the standard methods for reasoning about actions and change. We also endow the language with a specific semantics by which strategy formulas are understood as move recommendations for a player. To illustrate how our formalism supports automated reasoning about strategies, we demonstrate two example methods of implementation: first, we formalise the semantic interpretation of our language in conjunction with game rules and strategy rules in the Situation Calculus; second, we show how the reasoning problem can be solved with Answer Set Programming.


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