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Resumen de Fora de jogo: compreensão histórica e jogos digitais

Filipe Penicheiro

  • Digital games are leisure products that are part of popular culture, in which entertainment is given priority over historical accuracy. This article aims to contextualize this medium’s challenges as regards the dissemination and learning of history, highlighting the unique characteristics that make it essential to consider the problem from the perspective of understanding these complex phenomena in the context of history. The results of game experiences are presented based on the title (game) “Portugal 1111- The conquest of Soure” and we show how the development of historical understanding was enhanced in the game, and how questioning, contextualisation and corroboration of that understanding forms the cornerstone of the digital game.


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