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Gamificación versus Ludictadura

  • Autores: Flavio Escribano
  • Localización: Obra digital: revista de comunicación, ISSN-e 2014-5039, Nº. 5, 2013 (Ejemplar dedicado a: Interactividad y videojuegos), págs. 58-72
  • Idioma: español
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  • Resumen
    • Marketing, business and recently education are the areas Gamification is mostly researched as a new and revolutionary topic. This article is launching hypothesis about the very first relationship between both human being and play games, and how Gamification may not be a new kind of methodology but it was always there. I also emphasize the necessity of democratizing Gamification processes in order to avoiding its antithesis: Ludictatorship.


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