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Room acoustics in virtual reality

  • Autores: Michael Vorländer
  • Localización: Proceedings of the ISRA 2007 Seville, Vol. 1, 2008 (Keynote Lectures), ISBN 9788469082676
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • The technology for creating a �Virtual Reality�, VR, for wide variety of applications in university and industry has been developed in the last decade. Mostly VR is understood as a tool for 3D visualization, rather than for spatial audio or room acoustics. Nevertheless an important requirement of VR is the multimodal approach which includes vision, sound, tactile and haptic stimuli. The process of creating a physical stimulus based on computer data is called �rendering�. The development of rendering and reproduction of acoustic stimuli in VR is now at a stage where integration of 3D sound is feasible by using PCs. This applies to multi-channel binaural synthesis as well as to full room-acoustic simulation algorithms. In this presentation the requirements of real-time room acoustic simulation are presented.


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