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Utilising game server technology on fully distributed architectures for collaborative multi-user CAx applications

  • Autores: Joshua Winn, Timothy Bright, C. Greg Jensen, Chia-Chi Teng
  • Localización: CoDesign: International Journal of CoCreation in Design and the Arts, ISSN 1571-0882, Vol. 9, Nº. 3, 2013, págs. 178-189
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Game server technology is readily available for the creation of massive multiplayer online games such as World of Warcraft or Second Life. This game server technology provides services to authenticate users, load balance clients, share information across multiple servers, handle artificial intelligence services, and so on. By harnessing this collaborative software and integrating its capabilities with multi-user collaborative tools, a better real-time experience can be achieved than that provided by current collaborative tools, because of two significant factors that current multi-user tools cannot provide: scalability and low bandwidth consumption. This article presents a multi-user game server technology that was integrated with a real-time multi-user computer aided application (CAx) tool called NX Connect, to demonstrate how the game server technology can increase the capabilities of current multi-user software through these two capabilities.


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