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Data acquisition using Xbox kinect sensor

  • Autores: Jorge Ballester, Charles Pheatt
  • Localización: The Physics Teacher, ISSN 0031-921X, Vol. 50, Nº. 9, 2012, págs. 531-533
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • The study of motion is central in physics education and has taken many forms as technology has provided numerous methods to acquire data. For example, the analysis of still or moving images is particularly effective in discussions of two-dimensional motion. Introductory laboratory measurement methods have progressed through water clocks, spark timers, stopwatches, Polaroid cameras, videocassette recorders, ultrasonic devices, digital video, and most recently high-speed digital video.1 In this paper we explore the use of newly available imaging technology for the study of motion. The Kinect sensor was introduced in November 2010 by Microsoft as an accessory for the Xbox 360 video game system. Shortly after the product release, a software framework became available that allows a personal computer to capture output from a stand-alone Kinect.2 Author-developed data acquisition software for the Kinect and several experimental examples are discussed.


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