Ayuda
Ir al contenido

Dialnet


Resumen de Making games after school: participatory game design in non-formal learning environments

Kevin Clark, Jami Brandt, Rhonda Hopkins, Jason Wilhelm

  • Participatory design principles were used with primarily African-American and Latino children in the Washington, DC area in the development of sports-themed digital game prototypes in an after-school program. The three stages in participatory design are the discovery stage, the evaluative stage, and prototyping. Within the participatory design process, students assumed roles as users, testers, informants, and design partners.


Fundación Dialnet

Dialnet Plus

  • Más información sobre Dialnet Plus