Ayuda
Ir al contenido

Dialnet


Effect of Screen-Based Media on Energy Expenditure and Heart Rate in 9- to 12-Year-Old Children

  • Autores: Leon Straker, Rebecca Abbott
  • Localización: Pediatric exercise science, ISSN 0899-8493, Vol. 19, Nº. 4, 2007, págs. 459-471
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • This study compared the cardiovascular responses and energy costs of new and traditional screen based entertainments, as played by twenty 9- to 12-year-old children. Playing traditional electronic games resulted in little change to heart rate or energy expenditure compared with watching a DVD. In contrast, playing an active-input game resulted in a 59% increase in heart rate (p < .001) and a 224% increase in energy expenditure (p < .001) for boys and girls. The average heart rate of 130 bpm and energy expenditure of 0.13 kcal · min¿1 · kg¿1 achieved during active-input game use equates with moderate intensity activities such as basketball and jogging. Active-input electronic games might provide children with opportunities to engage with technology and be physically active at the same time.


Fundación Dialnet

Dialnet Plus

  • Más información sobre Dialnet Plus

Opciones de compartir

Opciones de entorno