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Controlling an Interactive Game with a Multi-agent Based Normative Organisational Model

  • Autores: Benjamin Gâteau, Olivier Boissier, Djamel Khadraoui, Eric Dubois
  • Localización: Coordination, Organizations, Institutions, and Norms in Agent Systems II: AAMAS 2006 and ECAI 2006 International Workshops, COIN 2006 Hakodate, Japan, May 9, 2006 Riva del Garda, Italy, August 28, 2006, Revised Selected Papers / coord. por COIN 2006 Corporate Author, Pablo Noriega, International Joint Conference on Autonomous Agents and Multiagent Systems, 2007, ISBN 3-540-74459-2, págs. 86-100
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Interactive multimedia applications are whelming to increase realism in their content and scenes with which users interact. To this aim, autonomous agents are increasingly used to implement the objects composing the scene. Although autonomy brings flexibility and realism in the animation, it has to be controlled in order to conform to the global behaviour targeted by the designer of the application. Multi-agent based organisational models are good candidates to specify “rights” and “duties” of agents with respect to the intended behaviour. In this paper we present , a meta-model aiming at representing normative organisations of agents according to four points of view: structural, functional, contextual and normative. We show how this model is suited to control an application of interactive TV game show where avatars are based on agents.


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