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Board games in the CLIL classroom: New trends in content and language integrated learning. Alexiou, T. & Karasimos, A. (Eds.) (2024). De Gruyter Mouton, 307 pages, ISBN: 978-3-111-00047-3

    1. [1] Universiti Kebangsaan, Malaysia
  • Localización: Porta Linguarum: revista internacional de didáctica de las lenguas extranjeras, ISSN 1697-7467, Nº. 44, 2025 (Ejemplar dedicado a: June), págs. 337-340
  • Idioma: inglés
  • Es reseña de:

    • Board games in the CLIL classroom: New trends in content and language integrated learning

      T. Alexiou

      De Gruyter Mouton, 2024

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  • Resumen
    • The rise of Content and Language Integrated Learning (CLIL) as a dynamic pedagogical approach has led to the adoption of various innovative teaching methods aimed at optimizing its effectiveness. Among these, game-based learning stands out as a particularly promising technique, which harnesses the engaging and interactive nature of games to boost both language acquisition and content mastery. Despite its considerable potential, there remains a significant gap in research regarding the effectiveness and implementation strategies of game-based CLIL (Lister, 2022; Prakash & Spoorthi, 2022). This gap underscores the urgent need for investigation to fully understand its impact and establish best practices to ensure that educators can maximize the benefits of this approach in diverse learning environments. The book, Board Games in the CLIL Classroom: New Trends in Content and Language Integrated Learning, edited by Thomai Alexiou and Athanasios Karasimos, serves as a timely response to this need by exploring the innovative use of board games within CLIL settings.


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