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Innovation in metaverse virtual reality technology and gamification physical education learning styles on students' motor skills

    1. [1] University PGRI Adi Buana
    2. [2] University PGRI Adi Buana & University Pendidikan
  • Localización: Journal of Human Sport and Exercise: JHSE, ISSN-e 1988-5202, Vol. 20, Nº. 2, 2025, págs. 574-584
  • Idioma: inglés
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  • Resumen
    • The study integrates information technology into physical education teaching. It used a mixed-method with a quasi-experimental method. The study was conducted on 30 students at Elementary School Jeruk 1 Surabaya. Since the participants came from three different class groups previously, different teaching methodologies were employed for each group: the teaching style was given to the control group, and in experiment 1, the treatment with physical education teaching style and gamification provided. The experiment 2 group was treated using virtual reality. The results of the research showed that virtual reality and exergames provide a relaxed and enjoyable learning environment. However, the study indicates that a well-structured 6-week virtual reality program can significantly improve motor coordination, coordination, and reaction time results for students of Elementary School Jeruk 1 Surabaya. Data from the 7 m single-legged run test had a T result of (p < .012), the 9 m two-way run test showed VR+G results (p < .001), the lateral jumps test had a G result (p < .004), the left-hand handgrip test had a G result of (p < .003), the plate-tapping test had a G result of (p < .003), and the flamingo test had a G result of (p < .01). Gamification is highly favoured by elementary school students compared to the PTS group.


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