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Aprendizaje con videojuegos con realidad aumentada en educac...

Total de citas: 4

Artículo citado
College students’ perceptions of Personal Learning Environments through the lens of digital tools, processes and spaces (2017) Vol. 6 Núm. 1 Pág. 28-36
Resignification of educational e-innovation to enhance opportunities for graduate employability in the context of new university degrees (2018) Vol. 7 Núm. 1 Pág. 70-78
Can videogames be used to develop the infant stage educational curriculum? (2014) Vol. 3 Núm. 1 Pág. 20-25
Game-based learning : Increasing the logical-mathematical, naturalistic, and linguistic learning levels of Primary School students (2018) Vol. 7 Núm. 1 Pág. 31-39