págs. 9-10
pág. 9
pág. 9
pág. 9
pág. 10
pág. 10
pág. 10
pág. 10
págs. 11-15
Buzzwordism and the epic $150 million software debacle
Robert L. Glass
págs. 17-19
Science in the palms of their hands
Elliot Soloway, Wayne Grant
págs. 21-22
Next-generation microcomputer-based lab
Wayne Grant
págs. 22-23
págs. 23-24
págs. 24-25
Mitchell Resnick, Robbie Berg
págs. 25-26
Toward an image indistinguishable from reality
Andrew Rosenbloom
págs. 28-30
Artificial life for computer graphics
Demetri Terzopoulos
págs. 32-42
A framework for realistic image synthesis
Donald P. Greenberg
págs. 44-53
Sampling synthesis, and input devices
Ravin Balakrishnan, George W. Fitzmaurice
págs. 54-63
Animation control for real-time virtual humans
Martha S. Palmer, Norman I. Badler
págs. 64-73
Making graphics physically tangible
Kenneth J. Salisbury Jr.
págs. 74-81
Visually exploring gigabyte data sets in real time
David Kenwright, Steve Bryson
págs. 82-90
págs. 88-89
Web home pages as advertisements
Surendra N. Singh, Nikunj P. Dalal
págs. 91-98
Realizing 3D visualization using crossed-beam volumetric displays
Edward Bedwell, David Ebert
págs. 100-106
CEO and CIO perspectives on competitive intelligence
Michael T. Vanecek, Richard G. Vedder
págs. 108-115
Growing systems in emergent organizations
Richard L. Baskerville, Duane P. Truex
págs. 117-123
Object-oriented abstractions for distributed programming
Mohamed E. Fayad, Rachid Guerraoui
págs. 125-127
The uses and abuses of biometrics
Bruce Schneier
pág. 136
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