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Simulation-based education involving online and on-campus mo...

Total de citas: 3

Artículo citado
Using a gamified mobile app to increase student engagement, retention and academic achievement (2017) Núm. 14 Pág. 21
Games and simulation in higher education (2017) Núm. 14 Pág. 12
The effect of games and simulations on higher education : a systematic literature review (2017) Núm. 14 Pág. 24