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Digital games in language learning: Case studies and applications. Mark Peterson & Nasser Jabbari (eds.) (2023). Routledge, pages 183. ISBN: 9781032145976

  • Li, Rui [1]
    1. [1] Hunan University

      Hunan University

      China

  • Localización: Porta Linguarum: revista internacional de didáctica de las lenguas extranjeras, ISSN 1697-7467, Nº. 40, 2023, págs. 297-298
  • Idioma: inglés
  • Es reseña de:

    • Digital games in language learning: Case studies and applications

      Mark Peterson (coord.), Nasser Jabbari (coord.)

      London : Routledge, 2023

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  • Resumen
    • Realizing the trending topic of digital game-based language learning (DGBLL), researchers have to date carried out a growing body of studies to explore the edutainment potentials of a variety of digital games for foreign language teaching and learning (Li, 2021; Li, Meng, Tian, Zhang, & Xiao, 2021). Despite the importance attached to DGBLL and the large number of research that has been conducted, there has been no book volume providing a window into the theoretical and practical developments with a systematic, thorough examination of DGBLL research. Clearly, the field is in pressing need of a book volume that serves as a one-step reference where foreign language (FL) practitioners, game and instructional designers could have access to knowledge about DGBLL. To bridge the gap, this book volume would constitute a timely initiative that advances our comprehensive understanding of how digital games could be adopted in language learning.


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