Anna Maria Manferdini, Sofia Gasperoni, Federica Guidi, Marinella Marchesi
The aim of this paper is to show how the possibility to acquire 3D reality-based data from archaeological finds allows tobuild 3D digital models that can be analysed and managed in a virtual environment and can be relocated, assembled orrestored in order to suggest or graphically support archaeologists’ interpretations and reconstructions. In particular, thepaper shows how the use of 3D digital technologies is extremely helpful in contexts where iconographic sources aredamaged or completely lost. In ancient Rome, for example, damnatio memoriae was a practice of erasing the memory ofcondemned persons from historical records after their death. This condemnation usually included practices such as theerasure of names sculpted on inscriptions and the destruction or reworking of statues and of any other image of theperson. The paper shows the methodology developed for the virtual restoration of the statue of Nero that was found 500years ago by the Roman theatre of Bologna, Italy, starting from the 3D digitization of the torso, to the reconstruction of itsdamaged and missing parts.
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