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Being a spectator in a Roman theatre: a VR APP

    1. [1] FORTH
  • Localización: Archeologia e calcolatori, ISSN 1120-6861, Vol. 32, Nº. 1, 2021, págs. 457-468
  • Idioma: inglés
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  • Resumen
    • This paper aims to present the advantages of including auralisation techniques in archaeology. Archaeology can benefit from auralisation under several aspects. Not only does it offer the possibility to live a unique experience listening sounds originated within ancient buildings, but it allows to formulate subjective interpretations of the quality of the audio of a specific space. In addition, the subjective feeling evoked by the auralised audio can be further investigated through psychoacoustics analysis. The combination of archaeology and auralisation is also attractive for the general public thanks to digital applications that can be employed for educational purposes. The involvement of society through digital applications is important to bring it near to research and archaeology. After a short literature review about the implementation of archaeology, auralisation and digital applications, the final elaboration of a PhD research will be presented: the development of a virtual reality app that shows the 3D reconstruction of six Roman theatres in Crete, including the virtual auralisation from different seats within the theatres. The VR app is the ultimate product of a research that studied hypothetical reconstructions of the Roman theatres in Crete through 3D visibility analysis and virtual acoustics analysis. Through the VR app, users will not only experience an ancient performance in different Roman theatres, but they will also be able to observe the influence of architecture on the sound.


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