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Gamification in Education: What, How, Why Bother?

    1. [1] Columbia University

      Columbia University

      Estados Unidos

  • Localización: Academic Exchange Quarterly, ISSN 1096-1453, Vol. 15, Nº. 2, 2011, pág. 146
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Today's schools face major problems around student motivation and engagement. Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve these difficult problems. However, if gamification is to be of use to schools, we must better understand what gamification is, how it functions, and why it might be useful. This article addresses all three questions – what, how, and why bother? – while exploring both the potential benefits and pitfalls of gamification.


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