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Game-based human-robot interaction promotes self-disclosure in people with visual impairments and intellectual disabilities

  • Autores: Jelle janssens, Emilia Barakova, Tino Lourens, Evelien Van Laere, Paula Sterkenburg
  • Localización: Understanding the Brain Function and Emotions: 8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019 Almería, Spain, June 3–7, 2019 Proceedings, Part I / José Manuel Ferrández Vicente (dir. congr.), José Ramón Álvarez Sánchez (dir. congr.), Félix de la Paz López (dir. congr.), Francisco Javier Toledo Moreo (dir. congr.), Hojjat Adeli (dir. congr.), 2019, ISBN 978-3-030-19591-5, págs. 262-272
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • The willingness to share personal information about negativesocial experiences is of great importance for the effectiveness of robotmediated social therapies. This paper reports the results of a pilot test on the effectiveness of using a game or a conversation on achieving a higher self-disclosure in people with visual and intellectual disabilities.The participants interacted with a humanoid robot NAO. Comparable game-based and conversation-based interaction were implemented. We measured the length of the self-disclosing sentences during the two interactions.The majority of the participants said that they preferred the conversation-based over the game-based interaction. The results indicate that during the game-based interaction the participants used much longer self-disclosing sentences in comparison with the to be conversation-based interaction. The outcomes of this pilot will help to improve the humanrobot interactions for promoting self-disclosure as the first step in a research project that aims to alleviate worrying behavior in this user group.


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