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The use of gamification to enhance the english as a foreign language

    1. [1] Universidad Técnica de Babahoyo

      Universidad Técnica de Babahoyo

      Babahoyo, Ecuador

    2. [2] Universidad Técnica de Cotopaxi

      Universidad Técnica de Cotopaxi

      Latacunga, Ecuador

  • Localización: Polo del Conocimiento: Revista científico - profesional, ISSN-e 2550-682X, Vol. 5, Nº. 3 (MARZO 2020), 2020, págs. 865-881
  • Idioma: inglés
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  • Resumen
    • Learning a new language is important in contemporary life and a goal for teachers and students, but learning is not always fun and students may lose the motivation for learning.  new techniques and strategies have been provided to help motivate foreign language learners. one of those tools is the use of gamification, specifically the platform "hot potatoes". the main objective of this proyect was to use that platform to enhance the motivation and learning of english university students.  “to achieve it, the “hot potatoes platform was applied to 20 students of different levels of english knowledge. the application of interactive games within the platform “hot potatoes” had very good and notorious results that give room to the conclusion that its application is an entertaining and dynamic tool that helps to improve the motivation and learning of english as a foreign language in university students.


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