Kasparov reveals that early chess machines had blind spots and exploitable weaknesses and the temptation is to target these instead of playing a normal game. Mind sports like chess and Go require intense concentration and when focus is disrupted by trying to trick a computer people can end up tricking themselves into making objectively dubious moves. As machines get stronger, these are punished. But the key disparity between flesh and silicon is the mundane machine advantage of relentless consistency.
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