Determination of Secondary Students’ Preferences Regarding Design Features Used in Digital Textbooks
págs. 1-21
págs. 22-34
The Impact of Wikis and Discussion Boards on Learning English as a Second Language: A Mixed Methods Research
María Cruz Sánchez Gómez, Ana María Pinto Llorente, Francisco José García Peñalvo
págs. 35-59
págs. 60-72
págs. 73-84
Technological pedagogical content knowledge development: integrating technology with a Research Teaching Perspective
págs. 85-96
Learn for Yourself: The Self-Learning Tools for Qualitative Analysis Software Packages
Fábio Freitas, Jaime Ribeiro, Catarina Brandao, Luís Paulo Reis, Francislê N. de Souza, António Pedro Costa
págs. 97-117
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A constructionist and participatory approach to game-based learning
Es reseña de:
Connected gaming: What making video games can teach us about learning and literacy
Y. Kafai, Q. Burke
Cambridge : MA, MIT Press, 2016
págs. 129-132
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